top of page

3D ARTIST / REAL TIME

3D ENVIRONMENT
Concept Level Design - Mask Quest
01:56
Interior Lighting ( Lumen ) - Brooklyn Appartment
01:44
Shader & Material Instance - Twilight Zombies
02:12
Loading Level & Sublevel - The lifestyle of Mc 07
02:10
Landscape & Foliage - Huitzilopochti King of Sun
02:08
Procedural Heighfield (Houdini) - Egyptian Ballad
02:18
Cinematic with Sequencer - Mask Quest
02:07
Water System with Niagara - Safe Heaven
01:43
Fire effect with Niagara - The Hell Gate
01:55
Post Process - Cyber In Time
01:54
Environment Creation Two Paths Secret Island
02:07
Environment Creation 2 Parkour Where is my Cheese
02:01
Environment Creation 3 City Street Shinsekai Murder
02:20
GAMEPLAY
Gameplay Third Person (TPS) - Sea Delivery
02:06
Gameplay First Person ( FPS ) - Neo Osaka
02:03
Interface HUD & Parameters - A Meat Without Ice Please
02:29
Inventory System - JRPG Tribute
01:58
Artificial intelligence - Lightning Boy (Part I)
01:55
Artificial Intelligence - Lightning Boy (Part II)
01:39
MODELING
Procedural Modeling - Dracula Awakening
01:53
Put In Production - Otter In Pond
01:52
bottom of page